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The Concept is good but at first it was somewhat confusing but slowly got the hang of it.

Yeah, what did U find confused on? I want to make a playable tutorial 

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Best I can put in words hmmm.... well think of it if a causal gamer playing your game what are you doing, what reroll why I only get 4 reroll, who am i attacking, health? how health work. 

What I put is superficial but once a few more minute pass of me going through it I started to get the hang of it but if it come to a causal gamer that first minute may make or break the game.

 

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Yeah thanks so much, by the way would U be interested in joining my discord I'm making a small community to help and playtest fellow gamedevs

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let's go gambling!

seriously though, super cool game, would love to see more content!

also the color for explosive and fire look almost the same, i think it would be nice if they had a bigger difference, or an icon that showed what kind it is.

also tier is misspelled

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Thanks, it means so much that u liked it. what level did you get to just wondering because of u asking for more content? yeah, I get what you mean by saying that explosive and fire look close to each other I could try adding icons and see what it looks like.

i will fix the misspell

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i got to 26, is there anything new after that?

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yeah, 35 level is the last tier and then it's all the same, I will prob be adding one more or even more than that and now with the new update the last tier starts at around 50 I remember my head. this tier brings a new effect poison

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Really cool, would like to see more content and better UI

I Plan To Continue Adding Content. with the UI What U FInd You Hated The Most N What You Liked The Most

Cool, let me know when the new update comes out.

For the UI, I think placing things closer to each other would make it better, for example, leave only the settings button on the top right, and the rest put together in the other menu.

Also, make all the buttons the same size, no matter the text to give it a more standard look. 

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It's an interesting game, I could roll these slots all day lol. But it could use a better wording on the tutorial, I didn't know exactly what the fire effect did. Or if the "Wheel" effect did something if I picked it past the 4 slots.

I think some sort of AOE attack would be nice, because currently I found myself having to stall each battle on the last enemy to heal otherwise I would get slowly killed and lose on the next battle. Having more ways to survive would be useful, like having items or being able to choose the enemy you're going to face.

The ice and fire effects could be useful in helping me survive, but since they force you to roll one it really damaged my healing potential and how long I could last, and since they only affect one enemy there's limited use to it since each battle is a DPS race after all.

Maybe toning down the enemy damage and adding a cap to max health would help the pace of the game?

Thanks for your feedback it great that you like it. 

i will make the following changes

  • redo the tutorial
  • I have made the wheel upgrade be removed from the possible upgrades after being used so it doesn't waste an upgrade
  • I will try letting the player choose which unit to attack this could add some more choice and thinking instead of just spinning
  • I agree that the game needs some more ways to survive. I could add an upgrade that every enemy you kill you heal. 
  • balancing I find is very hard for this sort of game because each run you pull different points and upgrades and get different enemies. i know this is a problem and I will be continuing to try and make the balance better. and it takes time to get to the different tiers of enemies. I feel the first tier is pretty well balanced but the second tier is a bit unbalanced. the 2 tier of enemies comes after LV 5 (I think)

the AOE idea I will have to think about. I will be changing these things and then reaccess if the AOE is still needed.

THANKS FOR THE FEEDBACK IT HELPS MAKE THIS GAME BETTER

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wow

good game

thanks. made it 2 days

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Oh my god.
That is fast.